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Showing posts from April, 2015
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                                                              Motocross Maniacs (GB) Why is Motocross Maniac's for the humble little yellow and green wonder so fuckin good? Well for starters it plays like a Dr. Frankenstein mash up of racer and a platformer, it has great visuals with splendid animation that conveys just the right amount of kinetic motion (without a wasted pixel), it's freaking fun and it's pretty goddamn  long with 24 tracks of dirt bike chicanery . (oh and it's challenging too, providing extra hours of game play) Then you have the ability to select any track at anytime; making it perfect to pick up and play or put down, all day long. Then you have the power ups scattered vertically all around the tracks. Sometimes slowing you down, providing you with more nitro than you''ll ever need, or giving you more time you desperately need. Ah, the time limit, adding suspense and frustration in equal measure. Add to all this terrific level design

Fodder for filling in the corners of your Ps2 collection

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                                                       HaVen: Call of the King First let's begin by analyzing the, mostly awful, character design: We have the red headed main character sporting cornrows and a yo-yo as a weapon whose design is quite good (aside from the yo-yo as a weapon thing, which is frustratingly fiddly can't hit what you aim at, thoroughly lame, goddamn freaking yo-yo) and then there's every one else in the game. While the ancillary models are dreadful and strangely their super deformed while the two leads a proportional. These two, as well as the tinker owl, mark the high point of another example of appalling American character design, worthy of joining the infamous ranks of anything put out by Midway or Acclaim at the time; which is to say it is spectacularly poor. Moving on, the bulk of the gameplay is of the action-platform variety which is something I thoroughly enjoy and it is quite good despite some tacked on for diversity's sake hover bo